This demo has a basic in action combat system. Still working out the kinks...
A level up system based on Zelda mechanics... a basic fishing program, a digging minigame, a barrowed key item system, and an advanced weather program. Which I completed a few days ago.

Graveyard demo features

Gear Program
Key Item Program
Heart Piece Leveling Program
New Battle Systems
<both attack and defense.>
Phantom Animations (Fading)
New Weather Systems (Advanced) (Completed)
Multi Layering Background Sounds
Password Puzzle System (Experimental)
Randomized Conversation
Randomized Fishing Program
Animated Credits
Animated Game End (Failed)(Fixing)

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